Project Torment
Devlog
- June 24, 2022 by VeraBurd97#devlog, #update, #unreal engine, #movementIt's been quite a while since I updated this page. Apologies for that, I've been posting more on Twitter and GameJolt than here. With that out of the way, let's talk about the progress I've made! Sinc... Continue reading
- November 01, 2021 by VeraBurd97#devlog, #unreal, #animation, #prettyHey, I did a thing! I managed to get The Butcher (name for now) into Unreal Engine! The first time I tried, it was HUGE and the blades disappeared when I scaled it down. The issue was that the weapon... Continue reading
- November 01, 2021 by VeraBurd97#devlog, #unreal, #blender, #fbx, #modelingI am considering the weapon I have right now "done" although it probably isn't. Anyway, I'm trying to get it to Unreal so it's usable and I can begin testing things in Unreal properly. However, I've h... Continue reading
- October 31, 2021 by VeraBurd97#devlog, #weapon design, #3D design, #animation, #blenderNow that I have the "primary fire" for my first gun figured out, I'm trying to think of what the "secondary fire" could be. I don't want to just copy Painkiller (2004) and make the secondary fire just... Continue reading
- October 30, 2021 by VeraBurd97#devlog, #animation, #gamedev, #game dev, #blenderSo, I modeled a weapon the other day, as shown in the previous devlog post. I really like it and probably won't change much to the design overall. Today and yesterday, I worked on animating the blades... Continue reading