Blender to Unreal Snags
I am considering the weapon I have right now "done" although it probably isn't. Anyway, I'm trying to get it to Unreal so it's usable and I can begin testing things in Unreal properly.
However, I've hit a bit of a snag. I import the FBX file for the weapon and it is HUGE and therefore unusable. When I attempt to scale it down, the blades on the front disappear completely which also makes it unusable. I haven't even been able to see if the animations work because the weapon just breaks.
Since I get frustrated easily, I asked on multiple Discord servers and on the Unreal forums so now I play a horrible waiting game. Horrible because I can't figure it out myself no matter what I do, I've tried a bunch of different things so I don't have any more ideas.
Get Project Torment
Project Torment
A WIP horror-ish FPS game.
Status | Prototype |
Author | VeraBurd97 |
Genre | Shooter |
Tags | 3D, Atmospheric, Dark, First-Person, FPS, Horror, Low-poly, Retro, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Tormented MovementJan 02, 2023
- Movement Launch!Dec 31, 2022
- Progress Update (LARGE)Jun 24, 2022
- Progress in Modeling and Unreal!Nov 01, 2021
- Next StepsOct 31, 2021
- Animated Weapon!Oct 30, 2021
- Welcome to TormentOct 28, 2021
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