Progress in Modeling and Unreal!
Hey, I did a thing! I managed to get The Butcher (name for now) into Unreal Engine! The first time I tried, it was HUGE and the blades disappeared when I scaled it down. The issue was that the weapon was HUGE in Blender because I didn't know how the scale in Blender worked. It was like 16 meters long, which wasn't right. Now it's like 16 inches long, which is MUCH more reasonable.
So yeah, I have the first weapon of the game in the engine now!
What's next, I need to get animations added and figured out in Unreal. That'll be a fun experience (I might be kidding, who knows) and I want to start working on level assets. These will be a larger undertaking since they will be more texturally detailed than the weapons. I need more than large brown/black boxes for environmental stuff.
Get Project Torment
Project Torment
A WIP horror-ish FPS game.
Status | Prototype |
Author | VeraBurd97 |
Genre | Shooter |
Tags | 3D, Atmospheric, Dark, First-Person, FPS, Horror, Low-poly, Retro, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Tormented MovementJan 02, 2023
- Movement Launch!Dec 31, 2022
- Progress Update (LARGE)Jun 24, 2022
- Blender to Unreal SnagsNov 01, 2021
- Next StepsOct 31, 2021
- Animated Weapon!Oct 30, 2021
- Welcome to TormentOct 28, 2021
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