Lighting Beginning on Demo Level!
I've created the demo level's "room" which is just a floor, walls, and a ceiling. Very basic room so far. I've started on the lighting before building any of the level because getting that initial ambiance/vibe/feeling is very important. If I don't have that, the level won't work the way I want it to. I think this little lighting experiment gives the perfect feeling I want. So far, it's just this red light and a normal white point light so I can see what's going on. Soon, it will be only level lighting and then I can comfortably start work on the actual level design portion.
It is likely that this level building will take me a few days total, and I didn't really start until 8/28/2020. So, I'm hoping to have this demo out by early September at the earliest. It might take longer depending on what the puzzle ends up like.
Eternity's Requiem
Short horror puzzle adventure set in a futuristic house.
Status | In development |
Author | VeraBurd97 |
Genre | Puzzle, Adventure |
Tags | 3D, Atmospheric, First-Person, Horror, Sci-fi, Singleplayer, Unreal Engine |
Languages | English |
More posts
- New Assets!Aug 28, 2020
- AmbianceAug 28, 2020
- Intro to the ProjectAug 28, 2020
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