Ambiance


I have the overall ambiance of the intro level complete. I think It works really well. The goal is to make the player feel mildly uncomfortable instead of just scaring them. I think the combination of the purple sky, the lights, and the fence really accomplish that. It looks pretty, but it feels like you shouldn't be here for long. While it is far from complete, the feel of the level is definitely complete. I still need to add a lot to actually complete the intro level, but that will come at a later date.

For now, my work will be focused on building a demo level and then the actual game's levels after that. The rest of the game will take place indoors, but it's important to me that I set up a good ambiance for everything.

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