A Life's Tale
A downloadable game
This game was inspired mostly by What Remains of Edith Finch and was made for The XPlace Summer Game Jam. It's a short retelling of key moments in someone's life as they near the end of their time on Earth. The game is entirely from the point of view of the person nearing the end of their life.
The controls are a simple WASD to move, E to interact, and shift to toggle sprint. For examining objects, mouse rotation rotates the object.
Credits:
Game Design - Matt Chandler, Corentin "Lardonzaurus" Maciak, Vera Burd
Level Design - Corentin "Lardonzaurus" Maciak
3D Models - Jaryn MacInnes
Developers - Matt Chandler and Yuliya Bogonos
Sound Design/Composing - Ofir Gruber
Narrative Design - Vera Burd
Production - Vera Burd
Socials:
Vera Burd - https://twitter.com/VeraBurd97
Matt Chandler - https://twitter.com/chandlerm35
Corentin "Lardonzaurus" Maciak - https://twitter.com/Lardonzaurus
Jaryn MacInnes - https://twitter.com/exploseis5
Be sure to leave comments, we want to hear from you!
Status | Released |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | VeraBurd97, Gruber, Comma, Matt Chandler, Jaryn MacInnes |
Genre | Simulation, Adventure |
Made with | Unreal Engine |
Tags | Cozy, First-Person, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Download
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Development log
- Release!Jun 24, 2023
Comments
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Clearly the story is not destined to have a happy ending, I would have like to have seen more of the story, going from one (happy) occasion to one (sad) so abruptly was a bit jarring. I too had some frame rate issues. The transition at the door was neat.
Hey, this is a really good little narrative experience! It ran a little choppy on my system, but that's almost certainly due to my outdated drivers. The graphics, writing, and sound design came together really nicely despite being a rather short experience. The effect with the world falling away when you approach the door was cool too.
I have just a couple minor bits of feedback regarding QOL:
- The sound balancing seemed a little iffy in places, the sirens at the start seemed a good bit louder than everything else for example.
- Escape key seems to quite the game immediately - would be nice to be able to access option settings in game if possible!
- I'm a slow reader, and the text boxes sometimes disappear before I'm finished reading them, requiring me to back up and walk up again. It would be nice if they stay open until you dismiss them or walk away
- The mouse sensitivity is a little high for my liking even on lowest setting - I would prefer even lower settings.
- The phrasing on the college letter threw me off at first, it's either missing a word (inform/tell) or it's an intentional fragment of the letter, in which case it might help to include part of the word "inform" at the edge of the paper or something like that.
- This is a super minor one, but the model used for the airplane doesn't seem consistent with a commercial airline, which the note mentions the MC flew. The model chosen looks more a single-seater hobbyist type of plane. Totally understandable with the small team and limited timeframe, but as a player it's the kind of thing that throws me off a bit while experiencing the narrative.
Great work Vera, Matt, Corentin, Yuliya, and Jaryn!
Hey, thank you for the feedback! I believe we're going to be releasing some updates soon to make the game more in line with what we wanted and would have done if given more time. The choppiness is likely an optimization thing, it seems to happen on all systems, even with my 3080. This should be fixed up in updates as well.